Bidmap Texture Of Material Not Showing In Render (toucan)
Hi BrianJ, Thank you for your entry. I don’t know how Rhino handles owns materials and materials from different renderers. But if the Thea plugin is off and you open the file, I believe that Rhino is responsible for what is displayed in the viewport, or am I wrong?
That’s why I though you should check if there might be something on your side. When you render the scene, the texture looks right in Thea.
And the mapping widget is rhino widget. Thea is working on some completely new plugin, so it probably doesn’t have any sence now to contact them. In Thea forum they informed, that development of this plugin will be moved to another programmer and will be reworked completely.
So if this problem is really plugin problem, so we will have to wait until new release come. Without Thea installed I don’t see a texture in the Rendered display mode. Normally a rendering plugin has it’s own material definition and this should get converted (as well as possible) into a basic Rhino material if the plugin is not present. It seems as though Thea doesn’t work this way. I would suggest telling the developers now so they make sure to address this in the new version.
May have already worked with them on integrating the plugin into Rhino 5 but if the render and the rendered display mode don’t match, it sounds like the UVs aren’t being used correctly with OpenGL.
Bitmap Texture Of Material Not Showing In Render (toucan)
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